It seems that no matter how much I attempt to set The Demon's Game aside temporarily, I always end up coming back to it. True, now I'm working on another story that is equally important, but TDG remains constantly in my thoughts. I think part of the reason for that it the potential depth of its characters. While my last draft didn't tap into its full potential as I wanted it to, I now know where I went wrong (mostly) so it shouldn't be too difficult to make this rewriting go where the other write didn't bother. I'm a lot braver now than then. It's time to take TDG where none of my stories have gone before! ...Yeah.
Every story I've pursued writing (and eventually dropped) had a specific theme, a moral point I wanted to discuss with the readers. The Demon's Game was always different. While Star Lord spoke of prejudice and its vices, and Jiyu: Freedom Fighters touched on freedom, The Demon's Game spoke about life; its up and downs, its highs and lows. No specific moral issue was addressed, and without that theme I could take it anywhere. In learning this, I tore down my other stories to their basic plots, and I'm slowly building them again with the simple telling theme of life. This way the reader can come away from it, having gotten whatever it was they wanted to take with them, not just a vague idea of what I had in mind to say. If I want to deliver a message to the world through my writing, the best way of doing so is by allowing the characters to deal with life and make their own discovery, coming to their own conclusions. I can only tell of their adventure, not spew ethics.
Story telling is not an essay on one subject. It's the exploration of life and everything in it.
Azure Serverless Computing
5 years ago


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